
Luckily the game has several modes, Normal and Extreme, but also Endless which won’t let your stations overcrowd and you can play as long as you like. Sometimes there is nothing left to do, and you see your efforts go to waist which can be pretty frustrating. What to do? Add another locomotive or a new carriage? Re-routing the line? Quick decisions have to be made.

But as the in-game days tick away, your metro lines are getting more popular and pretty soon you will see the dreaded grey circle pop up to indicate that the stations is getting crowded. This may sound fairly simple, and at the beginning, you find yourself mesmerised seeing the trains move and stations pop up.

And the farther you are along, you will need that, as you lose the game once a station gets overcrowded. Either more tunnels (to pass under the rivers), an extra line, an extra carriage and sometimes a bigger station. When the in-game clock has registered a week, you get a new locomotive and a choice between two items. They have less passengers to deliver too, but then the stations are scarcer too. And in time, more odd shaped stations pop up, that have a different shape. Sometimes by extending the line, sometimes by re-routing a current line to include the new station. The more stations pop up, the more you have to connect. And each time a passenger is delivered at the destination, you get one point. Back and forth, or if you’ve made a loop, around and around. As some of your passengers want to go to a circle, or a square or triangle, you have to connect the stations. You start out with three stations, represented by a circle, a square and a triangle. In its core, the game is based on a simple idea. He suggested making a game about navigating the underground, but Peter felt it was a good idea to do it the other way around in a game: with the player creating the map and plotting the routes on it. When he was visiting London, Robert found the planning of the daily route on the underground map very compelling. Mini Metro is the brainchild of brothers Robert and Peter Curry. But the Switch, with its touch screen, is a great home too. It would have been a good game for the DS too, using the stylus and the touch screen. It was playable on Steam in 2015 and became a mobile game in October 2016. Mini Metro was released on Switch on August 30, but it has been out for some time on other game devices. And make sure you stations don’t get overcrowded!

Make sure people get from A to B in the shortest time possible.

In Mini Metro you can give it a shot yourself: build a metro network in well known cities. Transporting so many travelers day in day out, and most of the time, without a hitch? The brainchild of two brothers But t aking the metro, bus or train can be a challenge with delays and crowded carriages.ĭid you ever wonder though, how the people of the London Tube, or of the New York Subway do it? Getting you on your destination on time. Although I actually make the best of it, playing on my handheld gaming device of choice. I know, commuting to and from work is something most of you don’t look forward to. Like many of you, I have to commute to work several times a week.
#Mini metro old code
(Review code kindly provided by Dinosaur Polo Club)
